Show Notes
- Introduction
- Questions to ask before considering a port
- Cocoa or Carbon and Why?
- Mac C++ Compilers
- Objective C++
- Cross Platform Build Systems
- Main Issues for porting applications
- Develop Using Scripting Languages
- Memory Management
- User Interfaces
- Installation
- Frameworks
- Help
- Starting a cross platform app from scratch
Special Guest
Name: Mike Taylor
Company : Hey Mac
Blog: Mike's Blog
Twitter: @heymacheymac
Mike Taylor has been a 3D graphics and animation software developer for the past 14 years. A long-time Mac champion, Mike was involved in the port of the Maya 3D software to the Mac, and was later responsible for maintaining Maya on that platform. Over the past year he has been busy porting the award-winning Houdini 3D software to the Mac
Show Host
Show Statistics & Information
Running Time: 1 hr 21 mins
Download Size: 38MB
Download: Late Night Cocoa Episode 037